using System;
using UnityEngine;

namespace M1
{
    [CreateAssetMenu(fileName = "Demo",menuName = "创建数据/Demo")]
    public class Demo数据 : BaseModel<Demo数据,DemoData>
    {
    
    }

    [Serializable]
    public class DemoData
    {
        public int id;
        public string demo;
        public bool bbb;
    }

}

